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What we build

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02 What we build

Native iOS.
Not a website
in a wrapper.

iPhone and iPad apps written in Swift. We take them through App Store review and stay on for the releases after launch, which is where most engagements quietly end.

A wrapped web view is cheaper on day one and more expensive every day after. It fails at exactly the moments users judge an app: offline, on a bad connection, when the keyboard appears, when a push notification arrives. If a product genuinely does not need native, we will tell you that and build you a good mobile web experience instead — but when it does, it gets native.

What an iOS build includes

  1. Swift and SwiftUI, targeting the current iOS release minus two
  2. Offline-first sync, background refresh and push notifications
  3. Face ID, Apple Pay, HealthKit, MapKit and Live Activities where they earn their place
  4. TestFlight beta programmes and phased release rollouts
  5. App Store listing, screenshots and review submission handled by us
  6. Crash reporting and performance monitoring wired before launch, not after the first bad review

Questions people actually ask

How much does it cost to build an iOS app?

Most native iOS builds we take on land between $40,000 and $150,000. A single-purpose app over one API is at the bottom of that; an app with offline sync, payments and a backend of its own is at the top. The published ranges and three worked examples are on our pricing page — we do not make you book a call to find out.

Do you handle App Store submission and review?

Yes, including the listing copy, the screenshots, the privacy nutrition labels and the rejections. First-time submissions get rejected often and usually for something procedural rather than a real defect, which is a bad week to be learning the process for the first time.

Should we build iOS and Android at the same time?

Usually yes, and usually not with one shared codebase. We share the business logic and the API layer where it earns its keep and keep the interface native on each platform, because that is where the cost of cross-platform actually shows up.

What happens after the app launches?

Apple ships a major iOS release every year and it breaks things. We stay on a retainer for OS updates, dependency upgrades, crash triage and new features — or we do a documented handover to your team. What we do not do is disappear at launch and reappear with a quote when something breaks.

Ready to talk about iOS Applications?

A real technical opinion back within two business days — not a sales call.

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